Fire-Breathing Dragon | FX

Been playing around with pyro in Houdini lately. I experimented with custom velocity fields, dissipation settings, and shaping to get something that feels heavy and controlled.

  • All aspects by me, except for the dragon model and animation.

  • Built in Houdini, rendered in Redshift, composited in Nuke.

Definitely one of those R&D that taught me a lot.