Fire-Breathing Dragon | FX

Been playing around with pyro in Houdini lately. I experimented with custom velocity fields, dissipation settings, and shaping to get something that feels heavy and controlled.

  • All aspects by me, except for the dragon model and animation.

  • Built in Houdini, rendered in Redshift, composited in Nuke.

Definitely one of those R&D that taught me a lot.

Houdini & Nuke Timelapse Process

© 2025 Ahmed Kadry. All rights reserved.

Get in touch

+971 52 160 1703
info.ahmedkadry@gmail.com