1- Concept & Inspiration
Inspired by Denis Villeneuve’s DUNE, focusing on the grandeur and mystery of Arrakis.
Goal: Create a cinematic, storytelling-driven shot with atmospheric depth.




2- Scene Assembly & Modeling
The desert environment was crafted using procedural textures and displacement maps.
The models used in the scene were sourced and customized for animation:
Sandworm Model By: solodovnykov
Ornithopter Model By: Denis Villeneuve
Character Model By: Xuss
Spaceship Model By: Làzaro
3- Animation & Simulation
Sandworm emergence: Uses a dynamic particle simulation for sand displacement.
Spaceships & Ornithopters: Realistic flight motion & atmospheric depth.
Character animation: Subtle movement to emphasize scale and emotion.
















I customized these models and handled everything from animation, simulation, lighting, texturing, and final compositing to bring the scene to life.
