1- Concept & Inspiration

  • Inspired by Denis Villeneuve’s DUNE, focusing on the grandeur and mystery of Arrakis.

  • Goal: Create a cinematic, storytelling-driven shot with atmospheric depth.

2- Scene Assembly & Modeling

  • The desert environment was crafted using procedural textures and displacement maps.

  • The models used in the scene were sourced and customized for animation:

    • Sandworm Model By: solodovnykov

    • Ornithopter Model By: Denis Villeneuve

    • Character Model By: Xuss

    • Spaceship Model By: Làzaro

3- Animation & Simulation

  • Sandworm emergence: Uses a dynamic particle simulation for sand displacement.

  • Spaceships & Ornithopters: Realistic flight motion & atmospheric depth.

  • Character animation: Subtle movement to emphasize scale and emotion.

I customized these models and handled everything from animation, simulation, lighting, texturing, and final compositing to bring the scene to life.

Final Outcome